Attached is a rough estimate of the degree of generative potential in the system inputs. An Installation needs to not only work when there are visitors there, but also when there aren’t anyone there – to draw visitors into it. Naturally, this doesn’t necessarily apply if the installation is meant to be surprising, for instance when placed in public spaces.
Reposting the list as a reference:
1. Adjust channel by visitor’s location in room
2. Adjust volume by visitor’s location in room
3. Ambient light temperature affects effects/sound (windowed room or just affected by outside light)
4. Concealed ambience microphone
5. Huge mobile, objects on strings hanging from the ceiling, makes sound when visitors move through them (kinetic)
6. Microphone inside hard object, resonates on touch/hit
7. Microphone on floor
8. Punching balls -> microphones inside record hits
9. Punching balls -> sensors inside trigger sounds
10. Record time-lapse of people in room; generate sound from the pattern that is created
11. Several objects together make sound when moved/shaken
12. Single light source, shadows cast by visitors block out sounds based on which light sensors they trigger.
13. Single light source, shadows cast by visitors trigger effects.
14. Single light source, shadows cast by visitors triggers sound.
15. Sound triggered by touch (button/switch), effect/filter by ambient sound level
16. Sound triggered by touch (button/switch), effect/filter by location in room
17. Sound triggered by touch (button/switch), effect/filter by number of people
18. Tilt sensor in object, generates sound
19. Tilt sensor in pendulum, generates/tweaks sound
20. Video -> Movement triggers sound
21. Video -> Movement creates sound
22. Video tracking, when silhouettes overlap, triggers sound.
23. Visible ambience microphone
24. Vocal microphone
I find it only partly interesting to sort the list in this scale, as the generative potential is as much influenced by the processing of the input as the input itself. It is always possible to create idle modes regardless of the input.