Moving from kaleidoscopes through fractals, we ended up wanting to work with three dimensional objects (or Swirls as we’ve called them) with some of the same esthetics as 2D fractals. Moving through space you would encounter these swirls and be able to further explore or interact with them. You would controll your movement with the ballance board and interact with the environment with the wiimote.
Here’s another example of a “swirl”. As you can see, what we mean by a “swirl” doesn’t necessarily have much in common with the traditional curly swirl.
Here’s another example of a “swirl”. As you can see, what we mean by a “swirl” doesn’t necessarily have much in common with the traditional curly swirl.
Bring out your carpets, incense and shawls, we’re taking a trip down the psychedelic road! We found out that we wanted to work with strong visuals, and decided to look further into kaleidoscopes. (Check out zefranks kaleidoscope drawing thingy). Soon our focus went from proper kaleidoscopes more towards fractals with a bit of the same psychedelic esthetics. Tomorrow we’re going to do some user testing, will come with more info then…
Bring out your carpets, incense and shawls, we’re taking a trip down the psychedelic road! We found out that we wanted to work with strong visuals, and decided to look further into kaleidoscopes. (Check out zefranks kaleidoscope drawing thingy). Soon our focus went from proper kaleidoscopes more towards fractals with a bit of the same psychedelic esthetics. Tomorrow we’re going to do some user testing, will come with more info then…